Bodymod

Like the Cosmic Warehouse, the Bodymod supplement was also created by Quicksilver, and is considered an 'official' supplement, to the point where other Jumps and Gauntlets often refer to it as your baseline when stripped of all perks - the "Bodymod standard".

Build

 * Light
 * Medium
 * Heavy

Body Type

 * Bodybuilder
 * Athlete
 * Charmer
 * Bestial
 * Or skip and use your current body as a base.

Choose stats

 * Strength - physical strength
 * Endurance - how long you can keep moving for
 * Speed - flat out speed
 * Dexterity - coordination
 * Appeal - skin condition, more or less.
 * Shape - body proportions, fat, leg/hip ratio
 * Sense - hearing, sight, smell distance and acuity

Perks

 * Height
 * Endowed
 * Winged
 * Evercleansed
 * Flexibility
 * Metavore
 * Genderswap

Improving your Bodymod body
While you can get perks in other jumps that improve your body, your "Bodymod standard" is purely what you purchase in the Bodymod supplement and is often the basic standard for gauntlets and zero-power drawbacks.

However, you can improve your Bodymod through practice, hard work, and exercise. The Physical Fitness perk from Pokemon works especially well in combination, as it puts you near the peak of fitness for a human.

So let's say you, your original body, can bench 70kg.

You buy Strength 2 in Bodymod, to bench 250lbs (113kg).

You then take Physical Fitness from Pokemon, which lets you bench close to the human max.

Working out when you're already fit is easy, so you'll hardly notice the effort. However, you won't really notice any gains on top of Physical Fitness, either, unless you've got a pretty serious regime.

But when you go to a gauntlet and Physical Fitness is stripped away, you might find that your bodymod base form is stronger than the level 2 you originally purchased, if you have done enough exercise to improve your Bodymod from that level.

The same applies to endurance, speed, and dexterity. Appeal/shape/sense can't really be 'trained'.

How does it work? Nobody knows.