Generic Fighting Game

This is among a series of generic Jumps that allow the Jumper more freedom in the setting than is typical.

The Setting
This is a mostly Earth like world, and while it doesn't give much of a timeframe, text in the Jump and the items indicate the time is pretty modern.

Major Dangers
The Jump fully assumes that you will be taking part in the fighting and the tournaments, so danger from that, though the Jump states that you will survive fights.

For more CP, drawbacks will change the difficulty from dangerous to deadly.

Interesting Locations
Anywhere on Earth.

Power Explanation
A lot of the perks are sparse on the details, which allows you to determine how powerful they could potentially be. Some notable powers:
 * Elemental Mastery
 * You get to choose a classic element to become a master of, becoming immune to it and bending it to your will. Create it, mold it, and even make clones of yourself that explode with the chosen element causing typical effects for the chosen element.
 * Teleport
 * Short distance teleport, that has a few seconds of cool down.

The Generic Fighting Game Jump can be found Here:

☀https://drive.google.com/file/d/14U6-rqDQDuE2Uj67PpKqhHEnBqZ75c7t/view